Meet the Creative Computing team at UoG

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Andre van Rooijen

Andre: worked for more than 15 years on design and development of computer games for clients such as Adidas, Sony and Intel. These include Idol Hands, Fluid Football (iOS/Android), Adidas miCoach (PS3/Xbox 360), Let’s Dance with MelB (Wii/PS3/Xbox 360), Xyanide Resurrection (PSP/PS2), Xyanide (Xbox), Autobahn Raser IV (PC/PS2), Paris Marseille Racing II (PC/PS2), London Racer II (PC/PS2) and many more! 

Jaime Stewart

Jamie: worked at Venom Games who were part of 2K developing Don King’s Prizefighter on PS3, XBox360, Wii and DS versions. I also worked on PS3 ports for Bioshock, Prey, and The Darkness. At Eutechnyx I worked on Ferrari Challenge, Supercar Challenge, Ride to Hell and racing SIM Auto Club Revolution (ACR) and NASCAR racing. At Fluid Pixel I developed Kamicrazy, Tiny Lights, Cleopatra (for MGT/Million21), Fun Felt, Cupple, and a few football licensed games among many other non-game based applications.

John: worked in the games industry for more than 13 years helping deliver 18 published titles ranging from Lego franchises, Aliens Vs Predator, Star Wars Battlefront III, Mercury, I SPY Spooky Mansion, Adidas miCoach and many more.

Lewis Payne

Lewis: worked for Headstrong Games working on House of the Dead: Overkill, Lord of the Rings: Aragorn’s Quest, The Sorcerer’s Apprentice and Art Academy. I’m passionate about 3D and level design, but more recently I’ve been developing our motion capture capabilities.

Paul O’Brien

Paul: My professional background is working in IT within the UK nuclear industry, predominately as a programmer/systems analyst. For the last 20 years I have worked at the University of Gloucestershire, where I have been responsible for developing a range of creative computing based courses; such as games design and games programming (+ many more).

Rachel Brooks

Rachel: I worked for a small pioneering app development company, designing and developing educational mobile apps. At CM Group, I worked in the UK and US, developing bespoke eLearning and mLearning SCORM complaint packages. More recently I have moved into the world of virtual reality as part of my PhD research.

Will Masek

Will M:  I have spent six years as a software engineer, most of which were spent at Rebellion Developments working on their critically-acclaimed Sniper Elite series.

Will Sayers

Will S: My background is in the practical application of artificial intelligence, and how it can be applied to games – particularly in terms of optimisation and using AI to solve problems.

Zayd: I have industry experience as an eLearning courseware developer, media developer and mobile app. developer – developing apps and games for both iOS and Android platforms. this included working for Content Master delivering serious games/training apps for Microsoft, IBM, Orange and T-Mobile.

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